World building with Ironswon Delve - Nocturia
This evening I was in the mood for a bit world building and decided to use the very nice Ironsworn Delve supplement for starters. The idea is to further supplement the setting with additional random tables as we go along.
Let's roll some bones:
- Theme -> d8 -> rolled a 6, ravaged. Time, weather or calamity have taken its toll and laid waste to the land. A decent start for the overarching geography for this world.
- Features -> d20 -> rolled a 16, traces of what was lost.
- Dangers -> d30 -> rolled 30, ravages return anew. This should cover possible adversities or adversaries to be faced by the PCs when journeying in this world.
Our world so far...
The ravaged lands of Nocturia extend as far as the I can see. The scorched earth and the Three Moons of Aledis cast strange and eerie shadows across the vale. A few ruins of once ancient and powerful lords dot the landscape. The earth and skies devoid of life, but other unseen things lurk in the darkness...
A good start, let's get a location going...
- Site Starters -> d100 -> rolled a 94. The stronghold of Topplekeep; I am not a big fan of the name, let's change it using Ironsworn core (Oracle 7: Settlement Name page 178)
- Settlement name -> d100 -> 88, a season or environment aspect. Let's roll another d100 -> 91, Rockfall.
Let's return to Delve and use the description for the Topplekeep site starter and flesh-out the stronghold of Rockfall.
...Deep in the recess of the towers and the flooded passages, lurk strange and deadly creatures that only appear under the deep cover of night. Eerie sounds and whispers hiss in the undulating winds biding foolish adventurers forth towards the foretold doom.
A nice start to our campaign. We need a bit more though. To be continued...