Lion and Dragon, character creation...
Lion and Dragon, character creation...
In Lion & Dragon creating a character is a straightforward affair:
Step 1 - Roll for ability scores...
Roll a 3d6 dice in order and then add the modifiers. Here we go...
- Strength 9 (0)
- Dexterity 12 (0)
- Constitution 15 (+1)
- Intelligence 10 (0)
- Wisdom 11 (0)
- Charisma 9 (0)
So, a pretty average character with an excellent constitution, decent dexterity and wisdom.
Step 2 - Select ethnic background...
This character could be a Scott or Cymri if I so choose. I am deferring the decision for now, but I am leaning towards Anglish ancestry.
Step 3a - Roll a social class...
Rolling a 2d6 dice on the "Social Class" table on page 4. I rolled a 6, a villain (city-born). My character has 75% of getting a plus +1 bonus to urban lore.
Step 3b - Roll a background skill...
Rolling a 1d100 dice on the "Trade" table. I rolled a 40, a Fruiter (a person that grows fruit). I am envisioning being born into a family whose trade was growing fruits and selling them at a small local market.
Step 3c - Prior history...
Pages 5-8 contain the "Prior Events" tables. This will give us a chance to introduce a backstory, and create the characters motivation for adventuring. Starting with a 1d6 roll, I rolled a 6, roll on"Subtable C".
"Subtable C" requires a 1d10 dice roll. I rolled a 3, "Lady's Favorite". In short, the PC became favorite of an aging, childless noble-woman; Lady Esmeralda DeWic gave the PC a small fortune and some Lordly connections. Intriguing, I will add this tidbit to the prologue.
Step 3d - Names...
Pages 9-10 of the Lion & Dragon contain several names tables. A 1d100 roll produced a 12, Arthur. I am changing the name to the more medieval looking, Aerthur.
Step 4 - Selecting Class
This is a zero level character but if he survives, I am leaning towards playing a cleric or thief. We'll see what path young Aerthur will take.
Step 5 - Generating 0 level statics
Let's give young Arthur some more stats...
- Hit points start at 1d6 hit points plus CON. I rolled a 4 + 1 CON, Arthur is at HP = 5
- Language(s): Anglish
- Combat bonus: 0
- Saving Throw: 16
Step 6a - Alignment...
I am deferring this choice for a bit. If Aerthur is to become a cleric he will need to be lawful. An ever abiding member of the Church of the Unconquered Sun; However, he may become a scavenger, thief-type with either a neutral or chaotic alignment.
Step 6b - Age and appearance...
Let's make young Aerthur a fourteen-year-old boy, 5'9" rather muscular, blue eyes and long blondish hair, dressed in simple villain clothing.
Let's move to Step 7 - Wealth and equipment...
- Starting coin: 150p + an additional 100sh (1sh = 10p) The inheritance from Lady Esmeralda, a veritable fortune.
- Ending coin: 1,150p - 557 equipment = 593p
- Weapons:
- Dagger dmg 1d4, +2 initiative
- Quarter staff (metal tip) dmg 1d6
- Longbow (25 arrows) dmg 1d8
- Armor: brigandine (AC 14/15**) **vs ranged attacks, -1 DEX
Next, session 0 prologue...